Answer by Briksins
you can use Async - native C# functionality, it is nothing to do with Unity however it is depends on the Unity main thread, and if you try to execute Unity Thread depending stuff (for example: WWW or...
View ArticleHave you tried / thought of using a coroutine and events?
View Articleyou can use Async - native C# functionality, it is nothing to do with Unity however it is depends on the Unity main thread, and if you try to execute Unity Thread depending stuff (for example: WWW or...
View Article